Michael Graves 360 VR Tour Experience Design

Michael Graves
360 VR tour

This virtual experience guides users through the former home and studio of renowned architect Michael Graves. Using 360-degree visuals, it offers an immersive way for Kean University and the public to explore the property remotely.

Experience Design 360 VR Interaction Design Research Web
Michael Graves 360 VR tour
Team
Student research team, Kean University
My Role
Lead researcher & designer: research, experience strategy, interaction design
Tools
GoPro Hero, Fusion 360, Adobe CC, YouTube Studio

The home and studio could only be experienced in person

The residence holds decades of Michael Graves's design thinking in its rooms and objects, yet it could only be experienced on site. We needed a way to bring that experience to classrooms and the public without them ever setting foot inside.

A virtual, guided 360 experience

We built a virtual tour from 360° camera footage of the residence's interior, with a guided voiceover leading viewers through each space. Publishing on YouTube's 360 player made it broadly accessible to off-site audiences, from educators to the general public.

A four-stage process

01

Field work

The team aligned on goals and scope, defining what the experience needed to accomplish.

02

Understand

On site at the Princeton warehouse, we captured 360° photos of every room and its artifacts.

03

Ideate

User flows and storyboards shaped the narrative, mapping how a viewer would move through the home.

04

Design and build

We produced the immersive 360° experience in Adobe Creative Cloud, then published it to YouTube.

Shooting in 360°

One challenge when shooting 360° footage is determining where to place the camera. For this project, we wanted to stay completely out of frame, so we used GoPro's Bluetooth capabilities to connect it to an iPhone, which served as a remote control. This allowed us to trigger shots while staying hidden, just far enough to be out of view, but still within range.

Capturing 360-degree footage inside the Michael Graves residence

For smooth, immersive transitions, we kept exposure, framing, depth of field, and grain consistent across every 360° output, which proved technically challenging to maintain.

A selection of rooms captured throughout the Michael Graves residence
360-degree panorama of a bedroom in the Michael Graves residence 360-degree panorama of the library in the Michael Graves residence 360-degree panorama of a hallway in the Michael Graves residence

Each room was intentionally designed, with careful attention to both natural and artificial lighting. While this created a rich physical experience, translating that nuance into 360° imagery with a single camera posed a challenge. We captured multiple takes, analyzing each frame and fine-tuning exposure and balance. Adjusting one area often meant recalibrating another to preserve the integrity of the whole.

Michael Graves Residence, The Library 360 tour

Organizing the image library

After capturing the on-site footage, I organized 104 folders of interior photographs and 14 folders of exterior shots. Careful file management was essential. Each image involved multiple assets, and maintaining a clear structure ensured smooth processing, editing, and optimization throughout the project.

Organized folders of interior and exterior photographs

Stitching the photographs

Each 360° monoscopic image was created by stitching together two fisheye photographs: one capturing the front view, the other the back. I used Fusion Studio to stitch and render the final compositions, ensuring visual continuity across the full scene.

Importing the 360 files into Fusion Studio
Two fisheye photographs stitched into the final 360-degree panorama

A closer look at the Fusion Studio interface

A closer look at the Fusion Studio interface

Mapping the experience

Another key challenge was determining how to guide the user through the home. I sourced the floor plans and collaborated with my team to map a purposeful flow through each room and space, shaping a narrative that felt intuitive and immersive.

Floor plans used to map the user flow through the residence

Storyboarding

Once the intended flow was mapped, I created an experience storyboard to guide the voiceover script. This revised sequencing allowed us to assemble the 360° photographs and assembling a series of movements. Each frame helped define the narrative pacing and the copy needed for each moment.

Experience storyboard frames guiding the voiceover script

We arranged thumbnails in the order we planned to guide viewers through the house.

Editing the photographs

I used Adobe Photoshop and Lightroom to edit and optimize the image set, refining color, clarity, and consistency across each frame. Once finalized, I imported the files into Adobe Premiere Pro and arranged them in sequence to match the intended narrative flow.

Editing and optimizing the photographs in Adobe Photoshop, Lightroom, and Premiere Pro

Drafting, editing and recording the voiceover

With the script finalized, we brought in Dean David Mohney to record the voiceover. I refined the audio in Adobe Audition, then cut it into the main sequence in Premiere Pro.

Drafting and recording the voiceover with stakeholders
Editing the voiceover audio in Adobe Audition and Premiere Pro

I synchronized the 360-degree photographs with the narration of the virtual walkthrough.

Publishing the video to YouTube

In the final phase of the project, we published the video to YouTube to broaden accessibility and reach. One key advantage of the platform was its support for closed captioning, which allowed us to make the experience more inclusive. To explore the full VR tour, visit the Michael Graves College YouTube channel at bit.ly/graves360.

The published 360 VR tour on YouTube shown across devices with a VR headset

Making history accessible from anywhere

The final 360° tour is available on YouTube for Kean University and the public. It was later adapted for exhibition at the Olivia Design Museum in Hangzhou.

Created during COVID-19, the project demonstrated how immersive technology can make historic spaces accessible from anywhere, allowing people to explore the residence when in-person visits weren't possible.

Three exterior views of the Michael Graves residence showing its terracotta stucco facade, courtyard, and entryway
Exterior view of the Michael Graves residence showing its terracotta stucco facade Courtyard of the Michael Graves residence with planted trellis overhead Entryway of the Michael Graves residence framed by a stucco portico
Available for work
Interested in working together,
or simply want to say hi?
Jacqueline O'Connor, 2026